How to become a game developer. All about the profession of game designer
Alexander Mirov
In the general mass of digital content, the «Games» segment brings the maximum revenue and has long been ahead of others: video, music and e-books. And if in 2015, predicted the approximation of the revenue figures from video games to revenues from the sports industry, then in 2018 all analysts unanimously concluded: beyond this segment – the future.
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ISBN-10: 5-04-098200-3, 5-4490-1917-3
ISBN-13: 978-5-04-098200-4, 978-5-4490-1917-2
Язык книги: en
Возрастные ограничения: 6+
Издательсто:
Издательские решения
Категория:
Компьютеры: прочее