Using Digital Games as Assessment and Instruction Tools

Using Digital Games as Assessment and Instruction Tools

Ryan L, Schaaf

Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

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ISBN-10: 1-936764-52-0

ISBN-13: 978-1-936764-52-5

Язык книги: en

Возрастные ограничения: 0+

Серия: Classroom Strategies
Издательсто: Ingram